Guild Wars 2 on the storytelling philosophy of next week’s No Quarter episode

ArenaNet’s Novera King has emerged to pen Guild Wars 2’s newest dev blog – no shock because it’s about storytelling and he or she’s one of many studio’s key narrative designers. Particularly, it’s about storytelling that takes place not inside cases however within the open world, and that features every little thing from the setting and lighting to zone-wide bulletins and ambient dialogue, to not point out NPC companions and map occasions. And all of it’s related to No Quarter, the following residing story episode, which launches one week from today.

“The play turns into a part of the story and the story a part of the play.” -Novera King

“Each component of open world storytelling talked about above goes to make an look within the meta-event for No Quarter,” she writes. “Plus, after we selected which NPCs to information you thru the linked occasions, we made certain to pick characters with private stakes in each the end result of the meta and end result of the golden path story. You’ll be spending high quality time with a few the legion imperators, Efram Greetsglory and Malice Swordshadow, every with their very own perspective on and expertise of the civil warfare. And since the actions and actions that participant characters interact in throughout this epic battle are tied to an important themes of the episode, each second you spend taking part on this open world meta-event will make the commander’s journey richer and the story extra impactful.”

A wee Drizzlewood Coast video accompanies the dev weblog, proving as soon as once more that ArenaNet is aware of tips on how to do fairly. Then again, it has technically been seven months since we had any confirmation from the studio about who is running the damn game. (Hey, can we nominate Novera King?)


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