One of many issues I’ve been chronically terrible at when taking part in Star Citizen is discovering the house port to land in a metropolis. It usually requires one to be extraordinarily conversant in the town’s terrain, and unfamiliarity means gamers run afoul of restricted areas that aren’t at all times very clearly delineated. On this week’s episode of Inside Star Citizen, we get to see an answer that’s coming for alpha 3.10: a UI factor that actually funnels gamers to the place they should go.
As soon as gamers request permission to land at a metropolis’s house port, a HUD factor will present up that successfully creates a tunnel that goals gamers on to the house port to land, cleanly avoiding restricted areas within the course of. As well as, there shall be a HUD message that tells gamers after they’re close to an ATC tower to open the comms panel and request docking permission. This is not going to solely make arriving to an area port simpler however will even eradicate the necessity for sophisticated restricted space meshes. This new steering system shall be in place for Lorville and Space 18 house ports.
The video then moved into one other dash report, the place it took a take a look at some new structure and drag-and-drop options for stock administration, continued work on new atmospheric entry results that may even be seen from the floor of a planet, a voxel-based fireplace system to make spreading fires, a brand new retail house for microTech, a preview of cargo decks which can be as a result of arrive later this 12 months, and ocean shader enhancements.